![]() ![]() I did however like the way Skills work in the game: Based on your general educational and economic level, you get certain skill blocks of academic, professional and possibly physical training, with options for learning more in the course of play. The random power generation plays out a lot like Villains & Vigilantes, except simultaneously more complicated and less versatile. ![]() Heroes Unlimited has both normal humans and attack helicopters, and the copters aren't Mega-Damage structures. The irony, as I'd noted in my RPG.net review of RIFTS, is that the later game blew realism and game balance out the window with Mega-Damage, and Siembieda tried to justify how imbalanced that was by pointing out that in real life a normal human has no chance against an attack helicopter. This is because Siembieda specifically intended for the heroes to be lower-powered and obliged to use their brains as much as their powers because they aren't necessarily going to be bulletproof. Most people (including the last guy who reviewed it at RPG.net) call it "Heroes Limited." ![]()
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